Find new descriptions, dialogues and cutscenes for existing characters and environments! UNCOVER THE SALT - The Trials of Fear Edition adds a whole new focus on story, fleshing out the lore of the Salt and its inhabitants. Empower Dandara for combat and survival against enemies bent on oppression.Īwaken, Dandara, to bring freedom and balance to this directionless world.ĮNTER THE HIDDEN REALMS - The Trials of Fear Edition* adds 3 new areas to explore, a new big boss, new powers and mechanics, new music tracks, a new secret ending, as well as many quality of life updates and more! Discover the mysteries and secrets hidden throughout the world of Salt and its diverse array of characters. Defy gravity as you jump across floors, walls, and ceilings alike. Welcome to a unique 2D metroidvania platformer full of mystical creatures and boundless exploration. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. The citizens, once free spirits, now stand oppressed and isolated. Thanks again for making this, hope this gives food for thought.The world of Salt hangs on the brink of collapse. Something like a smaller campfire system without a tent that serves as a checkpoint without the ability to upgrade your stuff could be a potential solution. It’d be better to have a shorter, challenging but fun game than a longer, frustrating game with endless backtracking because of occasional flaws in the controls. It feels like it’s trying to be like darksouls, but you just don’t have tight enough controls for it. The extra three kickers of having next to zero post-hit invincibility, having a comically long refill time for health and losing all your salt on death (the body of whom to retrieve has twice been merged into walls I couldn’t reach) make this even more of a problem. I should emphasise, the jumping/shooting CAN have those little control hiccups, but only if there’s enough checkpoints to compensate. The number of times I’ve completed a 20-30 minute section of gameplay only to have a jump snap to the wrong platform and die, losing all that progress. The controls are an amazing way to explore this vast, interlinked world (and I genuinely commend you for trying something new) but they’re too clumsy for the current checkpoint system. This game is hampered by its checkpoint systems. I followed this project for a number of years on TIGSource and think it’s a really novel movement mechanic, love how the game looks and the diverse range of enemies (the squid knights are wonderfully designed). Wonderful game hindered by checkpoint system * Dandara: Trials of Fear Edition content is free to download to all existing owners of Dandara. INNOVATIVE CONTROLS - Built natively for both touchscreen and gamepad input, movement and combat interact smoothly and seamlessly.īOUNDLESS EXPLORATION - Traverse across the esoteric world of Salt through fast and fluid jumps off any surface, unhindered by gravity, in lovingly crafted environments.ĬHALLENGING PROGRESSION - Use a combination of speed & skill, wits & reflexes, to solve puzzles, earn power-ups, and access areas previously unreachable.īEAUTIFUL AND IMMERSIVE WORLD - A visual and auditory wonderland comes to life through gorgeous handcrafted pixel art and original soundtrack compositions. The world of Salt hangs on the brink of collapse.
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